Watch it being built → <you> Cut a canyon through here.
Cog carves the ravine, steps the walls back in shelves so they read like real rock, and sends a waterfall over the rim into a plunge pool at the bottom. Ask for a village on the floor and they will put one there.
Watch it being built → <you> I want to get across the lake.
Cog picks the spot, lifts the deck up clear of the water on piers instead of dumping a wall of dirt across it, rails both sides, and walks it end to end.
<you> Build me a house shaped like SpongeBob.
Cog works it out from the sentence and builds a hollow yellow sponge you can walk into: round eyes, buck teeth, freckles, holes right through him, a white shirt and brown trousers, and a bed and a table waiting inside. 24,688 blocks of him, and you can go in the front door.
Watch it being built → <you> A treehouse village up a giant oak.
Three timber huts in the branches with pitched roofs and lit windows, walkways between them and ladders down to the ground, under a canopy you could hide a house in. Thirty-five thousand blocks. There was no treehouse waiting to be found; Cog designed it from the words, the same way they would design a dragon, a lighthouse or your dog.
Watch it being built → <you> Make me a blaster, and a game to use it in.
A cartoon blaster with a glowing muzzle that fires from your hand. Cog draws it, packs it into a resource pack and sends it to everyone in the world without a restart; anyone who declines the pack keeps playing. Then they write the arena: stand on the pad to get a blaster, everyone's health shows under their name, kills count up the side, first to five wins. The blaster and the rules are two different kinds of file, and Cog makes both.
<you> Build us a whole village.
Cog lays out a plot with streets running through it and a square in the middle, puts houses along the streets and lights the lot. No house sits inside another, and every front door can be reached from a street, because a village where you cannot get to half the doors is a model of a village.
Watch it being built → <you> A proper castle, with walls we can stand on.
Curtain walls with a rampart walk along the top, a tower on each corner, a hall in the courtyard and a gatehouse you walk straight through. Then Cog goes round the outside looking for a way in that is not the gate, and tells you what they found: one castle came back sealed, with 1,721 places you can stand inside it and no way out with the gate shut.
<you> A pyramid I can actually walk inside.
Stepped stone with the courses banded so it catches the light, a lit passage in from one face, and a chamber at the heart of it tall enough to stand up in.
<you> Put a lake in, with a beach round it.
Cog digs the basin, shelves the edges so it shallows out instead of dropping away, lays a sand shore round it and fills it to one flat level. Then they go back and count the water, because water is the one thing that leaves if you let it. It is all still in the basin, and none of it is out on the grass.
<you> Flatten this bit so we can build on it.
Cog cuts the mounds and fills the hollows until the whole plot sits at one height, ready to put something on. Ask for a hill instead and they raise one with a proper shoulder on it, rather than a cone.
<you> A pirate ship out on the sea.
A galleon sitting down in ninety-six blocks of sea, with white foam breaking at the bow. Two gun decks with the cannons run out, a raised stern castle with windows in it, three masts, rigging, a bowsprit and the skull and crossbones at the masthead. Cog’s first go was a model boat in a bathtub, and they said so themselves before fixing it.
<you> A rocket on its launch pad.
A nose cone that tapers properly, fins standing off the hull with daylight between them, an engine bell underneath with the glow inside it, and a gantry tower alongside with walkways and floodlights. Twenty-two thousand blocks, up in five seconds.
<you> Make us a soccer game at the park.
Cog lays the pitch with its markings and goal frames, then writes the rules that make it a game: stand on your team pad and it hands you snowballs, put one through the goal mouth and the score goes up and the whistle goes, first to five and the fireworks go off. It goes live while everyone is still standing on the pitch, and nobody installs anything.
<you> Can we have another one of those lighthouses over by the lake?
The same one, not one like it. Cog keeps every design they have drawn, so a second copy goes up in about eight seconds instead of the six minutes the first took to work out. They also remember where they put things, so asking for something on a spot that is already taken gets you "there is already a SpongeBob house there, want me to build beside it?" rather than a house on a roof.
<you> That statue is in the way, get rid of it.
Gone in half a second. Then they check the space really is empty before saying so. The design stays in the library, so you can have it again somewhere better whenever you like. Cog can only take down things they built themselves. They work from their own record of what they put where, so nothing anyone else made is ever at risk.
<you> That game is too long, make it first to three.
Cog finds the game you mean rather than building a second one, changes the winning score, puts it back into the running server and tries every rule again. Every one, because the rule nobody mentions is the one that breaks. Twenty-two seconds, and the pitch, the pads and the other eight rules are exactly where they were.
<you> A parkour course with a timer.
Same trick, different game. Start pad, finish line, a clock that runs between them and a scoreboard that remembers. Cog writes the rules, loads them into the running world, then sets off every one themselves to check it fires before telling you the course is ready.
<you> Build me a rollercoaster.
A full loop of track with a hill in it, powered rails so you keep moving, timber supports underneath and a cart waiting for you. Cog lays every rail with the right shape through the curves and the climb, then puts a cart on it and watches it go round before they tell you it is ready.
<you> Put a secret door in this wall.
Sticky pistons, wire and a lever, laid block by block. Flip the lever and a solid wall slides across the doorway. Flip it back and the doorway is simply there again.
<you> Build me a road to Ash’s house.
You did not say how wide, what out of, or which way round the creek. Cog decides. Cobblestone, three wide, bridged over the water, graded up the rise, and lit with torches so nothing spawns on it at night.
<you> Make a wheel that spins.
A ferris wheel built from circuits that already work, so the lever does what a lever should. Flip it on and the wheel turns. Flip it off and it stops.
<you> Follow me.
Cog walks with you on their own two feet, around the trees and over the hills, at the pace anyone else walks. No teleporting. Say "stop following" and they stop.
<you> Go and get some wood.
Cog chops until they have the amount you asked for, then tells you the number that actually made it into the bag.
<you> Harvest my farm.
Cog takes the crops that are ready and leaves the ones that are not, then replants every square behind them. Come back tomorrow and the farm is still a farm.
<you> I need iron.
Cog heads underground, cuts a staircase down and lights it as they go, checks their pickaxe is up to the ore, mines it and carries it home to you.
<you> Watch my back.
Cog fights with the best weapon they are carrying, and they come home before their health runs out. Coming home with less beats not coming home.
<you> Stash these, and bring me my pickaxe later.
Cog walks to the chest, puts in or takes out exactly what you named, and tells you the count that moved.
<you> A watchtower. Tall enough to see the valley.
Five floors, windows on each one, battlements around the top, and a spiral stair inside that rises one block a step, so you can climb it.