Roads and bridges
Cog walks the finished road end to end. One connected piece, no notches missing out of it, no step too tall to walk up, and the fence stays on the road it belongs to. A bridge gets the same treatment before they tell you it holds.
357 columns · 1 piece · 0 holes · 0 unwalkable steps · 0 stray fence
The ferris wheel
Every rim segment, spoke and gondola gets counted against the plan. Then they measure each gondola out from the hub themselves, rather than trusting the drawing. A wheel with a gondola sitting a block proud of the others is not a wheel.
92/92 parts · every gondola at radius 12.000 · rim gaps under 1 block
Anything they designed themselves
A design names the block for every cell before a single one is placed, so this is the one they can check completely rather than sample. Cog reads back every block of it.
SpongeBob house 24,688 of 24,688 · pirate galleon 30,263 of 30,263 · rocket 22,035 of 22,035 · treehouse 35,252 of 35,252 · stone dragon 36,530 of 36,530 · 0 wrong between them
Whether you can really go inside
This one cannot be worked out on paper, and we tried. Measure the air with walls around it and the space between a stone dragon's legs counts as a room. Flood the space in from outside instead and a house with a front door comes back as solid, because the flood walks in through the door. So they stop calculating and go and do it: they stand outside, picks the spot furthest in from the walls with the most of the building over their head, and walks to it on foot, with the same physics as anybody else. Either they are standing in there at the end or they are not — and when they cannot find a way in, that is what they say, rather than telling you it is walk-in.
6 of 8 designs walked into · furthest in 32 blocks, under 13 blocks of building · 2 they could not find a route into
A game they wrote
A datapack with a typo in it installs perfectly, enables perfectly, reports success and then does nothing at all, forever, silently — so "the rules are live" is not worth saying on its own. Every rule counts its own firings, and then each one is set off deliberately: a snowball dropped into the goal mouth, a score driven to its winning value, the clock wound to the tick a timer waits for. For the rules that need a person standing somewhere, Cog goes and stands there — they are a player, so nothing has to be taken on trust.
Six games, 67 rules · every one triggered on purpose · 67 of 67 fired · 0 untested
The hidden door
Cog flips the lever on and watch the wall slide across. Cog flips it off and watches the doorway come back. Then they do it again, at 2 blocks wide, at 4, and at 6, because a secret door that only works once is just a hole.
opens and seals at 2, 4 and 6 blocks wide · every time